10/8/2023 0 Comments Metal gear rising boss![]() ![]() ![]() The bosses had been designed for traditional Metal Gear Solid battles, more stealth-based and less hack-and-slash. ![]() Metal Gear Rising: Revengeance was at a playable development stage when Platinum Games took over from Kojima Productions, but most of the original boss battles and levels were scrapped because they weren't a good fit in an action-oriented title, Kojima Productions producer Yuji Korekado said in a recent interview with Official PlayStation Magazine UK.Īccording to Korekado and Platinum Games director Keiji Saito, the game's script, boss fight concepts and level designs were complete when Platinum took over in 2011, although Kojima Productions couldn't find a core theme to coherently connect them.
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